![]() ![]() I felt the shots lacked a good sub bass so an Eq was used to filter out the sub and replaced with a rapidly decaying 808 kick drums sub Shell hit floor samples were used for added detail. Mechanical trigger and bolt movement samples were add in before/after the initial transient of the shot. Each sample was then manually shifted on the timeline forward or backward by milliseconds to give a more realistic feel in timing rather than sound robotic.Įach shot was sidechained to duck down in volume when a new shot triggers for more clarity. I created a loop and pitched every shot by a few cents or 1 semitone to add variation. The single shot that was layered together was then printed as a new audio sample. Time based fade in/out layering was used for the sustain and reverb tails so they fit nicely together. ![]() Eq was used to select different frequencies from various weapon samples and compressed together for the inital transient or pop. A slow firing heavy weapon.ġ9 layers were used to create this one. ![]()
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